larvaworld.lib.model.modules.rot_surface
Classes
Rotatable surface object for 2D visualization. |
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Rotatable triangle visualization object. |
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Light source object for sensor detection. |
Module Contents
- class larvaworld.lib.model.modules.rot_surface.RotSurface(x: float, y: float, direction: float, surf: Any, **kwargs: Any)
Bases:
larvaworld.lib.model.ObjectRotatable surface object for 2D visualization.
Base class for drawable objects with position, direction, and pygame surface rendering capabilities.
- Attributes:
x: Object x-coordinate position. y: Object y-coordinate position. direction: Orientation in radians. surf: pygame Surface for rendering. speed: Movement speed (default: 0).
- Example:
>>> rot_obj = RotSurface( ... x=100, y=100, ... direction=0.0, ... surf=my_surface ... )
- x
- y
- direction
- surf
- speed = 0
- step() None
- draw(viewer: Any) None
- class larvaworld.lib.model.modules.rot_surface.RotTriangle(x: float, y: float, size: int, color_fg: Tuple[int, int, int], color_bg: Tuple[int, int, int], direction: float)
Bases:
RotSurfaceRotatable triangle visualization object.
Renders a triangle shape with specified size and colors, commonly used for representing robots or agents in simulation.
- Attributes:
size: Triangle size in pixels. color_fg: Foreground RGB color tuple. color_bg: Background RGB color tuple (transparent).
- Example:
>>> triangle = RotTriangle( ... x=50, y=50, size=20, ... color_fg=(255, 0, 0), ... color_bg=(0, 0, 0), ... direction=1.57 ... )
- size
- color_fg
- color_bg
- surf
- class larvaworld.lib.model.modules.rot_surface.LightSource(x: float, y: float, emitting_power: int, color_fg: Tuple[int, int, int] = util.Color.YELLOW, color_bg: Tuple[int, int, int] = util.Color.BLACK, **kwargs: Any)
Bases:
RotSurfaceLight source object for sensor detection.
Visualizes light sources in simulation environment, detected by LightSensor instances with intensity based on distance.
- Attributes:
emitting_power: Light intensity/size. color_fg: Foreground color (default: YELLOW). color_bg: Background color (default: BLACK). size: Visual size (equals emitting_power).
- Example:
>>> light = LightSource( ... x=200, y=200, ... emitting_power=30, ... color_fg=(255, 255, 0) ... )
- emitting_power
- color_fg
- color_bg
- size
- label = None
- surf
- get_saved_scene_repr() str